package com.ti.srpglife.util;

import com.badlogic.gdx.scenes.scene2d.ui.Image;

//at some point we should change this class to load up all images needed rather than ALL textures
public class Art {
	//images used for testing
	public static Image tmpUnit;
	public static Image tempbackground;
	
	//slots for the final images
	public static Image uselect;
	
	//final images
	// a yawning void
	
	/**
	 * Called when game starts to load resources
	 * 
	 * TODO: when game assets get too big, we should pass things to this so it knows which assets are needed
	 */
	public static void init()
	{
		tmpUnit = new Image(null, "/img/badass.png");
		tempbackground = new Image(null, "/img/bg.jpg");
		uselect = new Image(null, "/img/uselect.png");
	}
	
	// not used now, will be used when we need to pick and choose loaded assets
	public static void clear()
	{
	}
}
